Our first step was to completely ignore how existing lag-reducing software worked. That was easy. None of it worked that well anyway.
The next step was a little harder: building a custom network infrastructure from the ground up. Lots of bandwidth. Private fiber optic links. Mesh network of relay servers. That kind of stuff.
Custom protocols. Proprietary route optimization algorithms. Full-blown multipathing. All managed with real-time monitoring using dynamic route allocation. We even laid the foundation for an anti-DDoS feature, coming in the future.
After you install the Haste client, your game machine joins the Haste network whenever you play. Over time, Haste learns more and more about different network paths between your machine and the game servers. Which means Haste learns to deliver better and better service for you.